#pragma once

#include <gl/glew.h>

#include "../Core/IDisposable.h"

namespace Renderer
{
	namespace GL3x
	{
		class VertexArrayNameGL3x : public Core::IDisposable
		{
		public:
			VertexArrayNameGL3x();

			~VertexArrayNameGL3x();

			GLuint GetValue();

			void Destroy();

		protected:
			GLuint _value;
		};
	}
}